Unofficial Community value guide
価値表・トレード
Fire Force Online

ValueGuide

A guideline for judging trades, not a calculator that settles them. Search any item, or price a full trade on both sides.

149 Items Updated August 2026 Official Trello ↗
01

Value List

Tier Item Value Demand Augs Source Rarity Status
02

Trade Calculator

You Give

Total value0

You Get

Total value0
Add items to both sides
Overpaying is normal when you trade several items for one better item. A slight overpay is not automatically a bad trade.
Check demand as well as value. A high-value, low-demand item can sit in your inventory for weeks.
Values are a guideline. Use the verdict as a sanity check, not a ruling.
03

Augment Mechanics

Mechanics are community-sourced and may lag behind patches. Rows marked Unverified have not been re-checked in game since the last balance update — treat proc chances and cooldowns as a guide, not gospel. Trade values are on the Value List and are maintained separately.
AugmentTypeCombat EffectProc chanceCooldownChecked
04

How It Works

How the tiers work

S to C rank everything except regular augments and coins, purely by value. D and E are the augment and odds-and-ends ladder. An augment worth 20 sits in D while an accessory worth 20 sits in B — different markets, on purpose.

How values are decided

Adolla is valuable. Anything from Adolla or the Adolla Realm carries a value floor of 25 and a rarity floor of Extremely Rare, however ordinary the item looks.

Events are limited. Halloween, Christmas and event augments are Limited on both rarity and status, because once the event ends they cannot be farmed.

Tiers are set by hand, values follow. The value team ranks each item, and its value comes from that tier. Typical values per tier: EX 110, SSS 80, SS 55, S 40, A 30, B 24, C 8, D 5, E 2, F 1.

Values marked provisional were inferred from the tier and have not been confirmed by anyone yet. Treat them as a starting point and use /vote if one looks wrong.

Rarity, most rare first

DivineExclusiveMythicLimitedLegendaryExtremely RareVery RareRareUncommonCommon

Divine is artifacts that cannot be traded. Exclusive is handed out by developers or won in a tournament, so it cannot be obtained by playing at all. Mythic is the tradeable artifacts. Limited is event-only. Every Adolla item is Extremely Rare at minimum.

Unknown means the Trello does not state a rarity for it.

Rarity is how hard an item is to get. Value is what it is worth. A Limited item can still be cheap if nobody wants it.

Reading the numbers

Value — trade value, 0 to 100. Witch Hat is the 100: the dearest item you can actually trade.

True Restriction is stronger than anything here, but it cannot be traded, so it has no trade value at all. It sits in the NT tier, outside the scale. If someone offers it in a trade, they cannot deliver it.

Demand — 1 to 10. How fast it moves. 1 means nobody wants it, 10 means everyone does. High value plus low demand means you will be holding it a while.

Augs — what the item is worth in low-tier augments. A range means it varies by trader.

Tier gaps — the gap between tiers is real. A 20 in C is worth noticeably less than a 20 in B.

How the calculator scores a trade

It adds up the value of each side and compares them as a percentage of the larger side.

Within 5% — fair. You gain more than 5% — a win. You lose 5–20% — a slight overpay, which is normal when trading up. You lose more than 20% — worth reconsidering.

Think a value is wrong?

Use /vote in the Discord. You can dispute an item's value, tier, rarity or status — each is voted on separately.

Votes do not change anything. Once enough people agree, that field gets a badge here naming what is disputed, and it goes on the value team's review list. A human decides what it becomes.

That is deliberate. If votes moved the number directly, anyone holding an item would have a reason to brigade it. Flagging a dispute buys you a review, not a price.

Voting needs a Discord account at least 30 days old, one vote per field per item, and 25 votes a day at most.